Stream delay

Hi Guys!

Sorry but i have to delay the stream because of some several problems. :(
The stream will Start around the beginning of the next week or so.
So see you guys then!

Have a nice day,



Back in business!

Hey guys!

It’s been a while since i realy did something with my shaders.
That’s because i was 1 week on vacation and now im back on schedule.

I want to anounce something.
On thursday or friday i’ll do a livestream!
This livestream is about finishing 5.2 for it’s final release.
Also in that stream you guys can leave some suggestions! They might come in to the 5.2 release or later.

So, I’ll give you a second announcement if im going to stream!

So Thanks for reading!
Have a nice day,


dev blog #2

Hi guys!

It’s been a while since i updated you guys on what i did for the last few weeks. So, here we go!

So, first of i’m working very hard to get 5.2 R1 ready for testing there are minor bugs in it but can possibly be fixed.
I also downloaded some in-real-life pictures so i can get some colors of the torch etc. By just copying the Red, Green and Blue amounds, i can create some pretty realistic colors.

I’ve also worked on a better and much more cleaner Cross-Process. It turned out verry nice and much more white than the previous one!

The next thing is a new and improved Sky_Gradient.
Now at the evening it’s much more yellowish and at the morning it’s more redish. It turned out very good:




Also night turned out very good:



I’ve also changed the torch color to be a lot more realistic:



I also added some cloud animations, Hq shadowfilter, Performace improvemends, and much more!

I have one little question for you guys.
Well, since i’ve changed the sky color etc. The actual MotionBlur is very buggy. Can you guys please report if it needs to be removed,  when 5.2 R1 comes out?

Expect to see the new dev build around next week or so!

Thanks for reading!
I hope you have a great day,