V6.0 Release Date

Hey guys!

How is everyone doing?
Well, im doing very good since i am so excited about the release date of 6.0!

After almost 6 months of hard work, it’s finally time to release V6.0.
It WILL include Volumetric Light and all the other features i spoke about.
There are even more features that came in this update. But you will see the once the changelog is out.

So, it will also contain my own EULA since the shaders are totally mine now :)

Here are already some screens of 6.0 to make you guys more hyped and stuff šŸ˜€

 

Okay, so lets talk about the release date!

The officially release date of Robobo1221’s Shaders Version 6.0 is…………………………………
Saturday 12th of march 2016

I hope you are very excited as i am!
Since it’s bin so long since 5.4 came out.

Well, Thanks for reading!

-Robobo1221

  • Triliton

    Your water Robin is BAE

    • robobo1221

      Thnx :)

  • KFF

    Is there a way to get Robobo 6.0 shader with your underwater look?

    • robobo1221

      What do you mean?

      • KFF

        I wonder if there is a way to personalize ones shader in a way, that you can for example choose Trilitons shader for the underwater world and someone elses for the clouds etc. Just like a lego house where you can choose the different components yourself. I know that its very complex, but it would be nice. Otherwise I would be pleased with your shader including the underwaterlook by Triliton šŸ˜‰

        • robobo1221

          Yes there is. You only need to be a little bit clever with GLSL. For instance, if you want my underwater look in trilitons shader, you have to transfer te code to his pack, and replace his underwater code.