V 5.2 Is out!

Finally after so much waiting,
V5.2 is out!
It has a ton of new features and tweaks!
Check it out here: LINK

Changelog:

*ADDED
-Cloud tranitions
-Uncharted2 Tonemap
-SSAO
-HQ motionblur
-LQ motionblur
-HQ shadow filter
-LQ shadow filter
-Producual sun
-Anamorphic lens
-Raindrops refraction
-Water refraction
-Sky gradient color at sunrise
-Sky gradient color at sunset
-Brightness for almost all bright blocks
-New water waves
-Sun glow at night
-Moon glow at sunset
-Moon glow at sunrise
-New entity files
-Underwater wobbling
-Underwater caustics
-Water color fades in with the reflection
-Tilt shift
-Sky color blends in with the sunlight color
-Define for specular mapping
-Define for rain reflections

*CHANGED
-SSS
-Sunlight color
-Overall color
-Torch color
-Sky color
-Godrays color
-Water color
-Night color
-Water caustics amount
-Shadow filter quality
-DoF amount
-Shadow darkness
-Cloud color
-Underwater reflections strength
-Underwater color
-Handlight distance
-Min_Light
-Color_Clamp fix amount
-Specular mapping
-Rain reflections
-surface Reflection strength
-Rain ambient color
-Rain color
-Cloud amount
-Water waving
-Lava color
-Glowstone color
-Lamp color
-Sea lantern color
-Night sky

*FIXED
-Water refraction not showing in 5.1

*KNOW ISSSUES
-Ground goes black on amd cards (To fix this, go into the shader file edit the composite.fsh and put “//” in front of the #define SSAO)
-Enchanted tools in hand are blurry