first if you download this shaderpack, please read this agreement very careful.
-Robobo1221’s Shader EULA

*You are permitted to:

-Edit the shaders and share it with the internet. As long you edit enough(Not just changing two variables!). And you need to have my permission to do so!
-Use any of my code (With my permission).
-Make youtube videos about my shaders.

*You are not permitted to:

-Claim any code as your own.
-Release any code of a shader update under one week.
-Not edited it and claim it as your shaderpack.
-Make money off my shaderpack.
-Use different links that does not direct to my official shader downloads.

Creative Commons-Licentie

Download my shaderpack here: ↓↓
WANRING !!!!!1.8 or older is not compatible!!!!!
DOWNLOAD

Screenshots:

View post on imgur.com

Video’s:

latest changelog: (7.0)

Changelog:
-Just a whole rewrite from scratch and a lot of visual improvements like: Bloom, Atmoshperic scattering and more!

*KNOW ISSUES
1.8 or older is not compatible!

PEOPLE THAT USE MY SHADERPACK AS A BASE:

Dvv16’s Shader

Only Waving Plants Shader

Trilitons Shaders

Jessies Unbelievable Shader

Sergeant Sarcasms Chroma Shaders

You can download the GLSL shader mod here:
Thread

 

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  • Triliton
  • Triliton
  • Didjey228

    Hello. I have a problem with shaders Robobo1221s shaders V 6.0 Extreme. Here is a screenshot. I played with Robobo1221s shaders V 6.0 Extreme on a mac

    • robobo1221

      Can you send me you launcher log when you enable the shaders?

      • George Pullin

        so have you figured out a solution for didjey228’s problem? Im having the same problem and i really want it fixed

        • robobo1221

          Well, no i haven’t because: my shaders are not ment to be for mac. I personally dont recommand mac for using shaders. Some may work and some dont. The worst part is, is if someone does not give me the log of what the error is, there is no way to actually fix it.

          • George Pullin

            Oh ok. I went on it about an hour and it was working but the colour was just black and white. Anyways, thanks for trying to help anyway. I ended up using Sildurs shaders in the end. Perhaps you should look into making your shaders for both windows and mac compatible :)

  • Denis Qls

    Hi. I get visual bug

    Log errors:

    0(205) : warning C7050: “position.worldSpace” might be used before being initialized

    0(205) : warning C7050: “position.lightPos” might be used before being initialized

    0(205) : warning C7050: “position.waterDepth” might be used before being initialized

    0(228) : warning C7050: “vl.VolumetricRays” might be used before being initialized

    I use medium version and turn-on Volumetric light

    (Using a GTX 560TI Video-Card)

    • Denis Qls

      I fixed this. But it decreased FPS
      Change #define VL_QUALITY 1.0 to #define VL_QUALITY 5.0
      (In Composite.fsh. Line 47)

      • robobo1221

        Yeah VL_QUALITY is very fps intensive, i will try to solve these errors in the upcomming update! :)

  • KFF

    Have some bug here at Ultra and Extreme Version .
    970 GTX.
    Minecraft Vers. 1.7.10
    Modpack: Life in the Woods Renaissance

    • robobo1221

      hmm, i think its the modpack itself. A friend of mine also used the pack on the same modpack and indeed, he almost got the same bug. Maybe i will fix it. But if you want to fix it just disable WATER_REFRACTION in composite1.fsh

      • KFF

        Works fine. Thx

  • Disketa

    Hi, the 5.4 version worked ok with the shaders at 40-60 fps, but now with 6.0 i have 5 fps. What is the problem?

    My specs are: cpu: i5-4690k, gpu: r9 280x, and 16 gb ram

    i am also using optifine and 512x texture pack

    • robobo1221

      You should disable VOLUMETRIC_LIGHT in composite and composite1

      • robobo1221

        And after that enable godrays in composite1 and composite

  • http://debonmatin.free.fr Antoine Bon

    Hi, The 6.0 version is bugget for me :( Artefact like this appear on all version, only the medium is not bugged

    My specs: GTX 570 latest version, I5 3570k and 10gb ram running optifine with shader mod integrated on minecraft 1.9.2
    I’m not using any texture pack/other mods

    • robobo1221

      hmm, strange, i think its the bloom. could you turn off the bloom and see if it fixes it?

      • http://debonmatin.free.fr Antoine Bon

        Thanks it was this 😀 working fine now :) it’s so bad for bloom effect :(
        Is it working as it should now ? (with sun through any block ?)

        • robobo1221

          woa, try disable the lens flare

          • http://debonmatin.free.fr Antoine Bon

            It not resolve issue x) My graphic card is working properly with other shaders, so strange

          • robobo1221

            try disabling volumetric light. maybe that is the problem

          • http://debonmatin.free.fr Antoine Bon

            It wasn’t :/

          • robobo1221

            hmm, try going into composite.fsh and goto line 865. change vec3 sunmoon = vec3(sunlight_color)*clamp(volumetric_cone3*100.0, 0.0, 0.9)*(1.0-rainx)*(1-max(limit_ss_sr3, 0.0)); to

            vec3 sunmoon = vec3(0.0);

  • NemisisShaders

    Nice Job on the vl but on my shader the coding seems a lot different there is no outdoor vl. But i did get to fix the outdoor light.

  • Matoi

    How do I install this?

    • robobo1221

      Maybe this will help you out :)

  • Fapasaurus Rex

    Hello, v6 doesn’t work on macs
    all i get is a black screen with the message
    [Shaders] Error: Invalid program “composite”
    none of the versions work
    I use a GT 330m
    no other mods except optifine on minecraft 1.9.2
    here’s a log if it helps
    http://pastebin.com/AtfSj0X8

    • robobo1221

      This looks like a big issue. I can not just fix it for you.
      We can if you can add me on skype if you have skype.

      my skype is: Robobo1221

      Maybe i can help you there

  • Sebastian Gabl

    I really love these shaders, best one I’ve seen so far and very customizable :) I only got one problem though, the nights and indoors (even if lit up with multiple torches) are really dark, to the point I almost can’t see anything. Is there a way to turn up the brightness for dark areas?
    https://dl.dropboxusercontent.com/u/47199112/problem.jpg

    • robobo1221

      Yes you can go to composite.fsh and turn up torch intensity, Also the ssao is kinda bugged so thats why i disabled it by default

      • Sebastian Gabl

        thanks for the reply, i figured out the torch thing, any way to make night and indoors / caves brighter in general?

        • robobo1221

          Higher up MIN_LIGHT in composite

  • Jar No

    Will there be textures for the moon again?
    Maybe switchable (On/Off)…
    I need the phases of the moon (and my texturepack :) )

    • robobo1221

      I could add em back if i dont know, maybe its very glitchy tho

  • Jar No

    Another question :) :
    Will there be a fix for the lights in “the end” ?
    It’s extremely dark at night and fullbright at day…
    In the end night and day shouldn’t be that extreme!
    (The extreme and ultra versions are even worse…)

    • robobo1221

      Yes, I was planning on doing that. Unfortunately it will not be in 6.1. But I am planning releasing it in version 6.2.

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  • Yognaught Ace

    Hey just saying love this shader its my favorite but i have a bug with the resource pack I made… its the sun I don’t see the actual shape of the sun just the lens flair and stuff like this il send a screenshot the actual sun photo I did have f3 up i dont know how it will help but i just did in-case

    • robobo1221

      Hmm, weird one. i dont realy use a resourcepack as my sun tho. I use my own computed sun. Weird, i hope this is fixed in the next patch since i dont realy know what the problem might be.

  • p0rtalmazter

    Hello again! ^-^ When I load v6.1 (low to extreme) I get . . . nothing, no difference what so ever except plant swaying, that works fine lol. Also the second image shows what happens when I load the pack. Hope you can help me!

    • p0rtalmazter

      nvm i just read 1.8 or older is not compatible *sigh* thanks anyway ._.

  • topfpflanzen-würger

    Hey, I see the specular now works like I want it to work ^^ Previously the wood planks looked kinda metallic, now they reflect a low amount of light and show white highlights. Did you change the way specular maps are read / color channels are used?
    Also I have this small bug under certain angles looking at the sky:
    https://dl.dropboxusercontent.com/u/47199112/problem.png

    • robobo1221

      hmm strange. 7.0 will be completely from scratch. so i think it will fix itself when 6.0 comes out.

      • topfpflanzen-würger

        Alright good to know. I hope you keep the overall looks the same since I really like it like it is now apart from these two errors :)
        Great job!

        • robobo1221

          http://imgur.com/a/AOibH#4dbF0qt

          Hope you like it 😀

          • topfpflanzen-würger

            Looks awesome, great improvement on the stained glass you cansee the texture better now :)
            Looking forward to testing it!

  • knolan14

    Hi, I have an issue with the motion blur.

    When i enable LQ or even HQ i cant seem to get motion blur to actually appear. I get no errors in the chat log. Any ideas?

    • robobo1221

      You need to edit the file “composite1.fsh” with notepad++. Then remove the “//” in front of #define MOTIONBLUR
      that should fix it.

      • knolan14

        Thanks it fixed it.

        Next time you update your shaders, can you add reflection on normal glass blocks and panes?

        • robobo1221

          Well, i cant since the transparent parts of the glass are actually not there. they are completely unvisible making it impossible to add reflections on them. i can do it on the white parts but not on the transparent parts.

          • knolan14

            How about you add this feature for resource packs that includes a texture on the glass

          • robobo1221

            Well, to do that i have to know if there is a resourcepack selected with a texture for the glass. But i can as well just add reflections to it. Only i am affraid it will look bad.

  • Simon Kirchner

    When will the v7 come out?

    • robobo1221

      Soon :)

  • Pro Coder

    Hi, Robobo1221, I want to ask you something, is there anyway to write privatly?

    • robobo1221

      Wacha mean with write privately. You mean like on a private chat?

      • Pro Coder

        Yes, a private chat. 😀

  • Simon Kirchner

    When will you upload v7.0?

    • robobo1221

      Soon :) Probably in a few weeks 😀

      • Manuel Müller

        How can i adjust the brightness of your shader at night or in caves?

        • Robobo1221

          Go to composite and higher up minlight

        • robobo1221

          goto the lighting options and then find minlight or something like that. and higher that up

  • Simon Kirchner

    Thanks for 7.0. But will you implement vl clouds back in?

    • robobo1221

      You mean Volumetric Clouds? Yes I will. But I have to redo the whole function since it was very un-optimized. So yeah, when I get the hang of that, I will definitely implement it! :)

  • topfpflanzen-würger

    7.0 looks brilliant and is very performant, great job :)
    About the specularity: As far as I’ve seen you only make use of the red color channel of the specular maps, right? So texture packs can only control how reflective a material is?

    • robobo1221

      Yes

      • topfpflanzen-würger

        Thanks for the info. It’ll make it easier for me to make my texture pack compatible with a lot of shaders :)

  • http://www.steamcommunity.com/id/drglick Alex Pace

    Hi there.
    I’ve just used your shader in a cinematic, here: https://youtu.be/iRS7uaAwa8A Worth adding to the videos above?
    I chose it because it does really well with fog + lighting. Only thing it’s missing is DOF.

    • robobo1221

      Hey thnx. I’ll post it on my page whenever im home. 7.1 will have the option to enable DOF. and it’s comming out soon! 😀