In april 2015, Chocapic13 was no longer giving access to let people use his V3 base.
The reason by that was because Sonic Ether, (The creator of “SEUS”) made so you can not use his shader as a base.
Chocapic13’s V3 was based on SEUS, so that means that all the people that used the V3 as a base, can not develop their shaders…
Sensi277, The creator of the “Yshaders” also had his shader based on Chocapic13’s V3.
So, Sensi277 made a Petiton with Sonic Ether, so the V3 shaders can be used again for a base!
Support this Petiton now to get the permissions again to use V3 as a base.
The link to the Petiton:
Thank you for the support!
I hope that V3 can be used again : ) .
So, Have a nice day,
5.3 is out guys!
This update focuses on removing old code and replacing it!
This update also has a huge performace update.
DOWNLOAD IT HERE
This is thangelog:
-Fake sky scattering
-Tv screen effect
-Noisetex water normal map
-Noisetex water refract
-Better UI inside code
-Translucent blocks (enable inside terrain.vsh)
-Texture on water (enable inside water.fsh)
-Full water reflection
-Dof is using 30 loops instead of 60 loops, making it run a lot more smoother
-Motionblur is using 4 loops instead of 8 loops, making it run a lot more smoother
-Specular maps does not appear well on high res resourcepacks
-Clouds looked a but weird
-Ground looked black for some cards
The server is down for a little bit.
It’s because the servers have crashed and the world is messed up now.
When the server is back up i will put a whitelist in so i can rebuild the spawn etc.
Thank you for understanding,
Finally after so much waiting,
V5.2 is out!
It has a ton of new features and tweaks!
Check it out here: LINK
-HQ shadow filter
-LQ shadow filter
-Sky gradient color at sunrise
-Sky gradient color at sunset
-Brightness for almost all bright blocks
-New water waves
-Sun glow at night
-Moon glow at sunset
-Moon glow at sunrise
-New entity files
-Water color fades in with the reflection
-Sky color blends in with the sunlight color
-Define for specular mapping
-Define for rain reflections
-Water caustics amount
-Shadow filter quality
-Underwater reflections strength
-Color_Clamp fix amount
-surface Reflection strength
-Rain ambient color
-Sea lantern color
-Water refraction not showing in 5.1
-Ground goes black on amd cards (To fix this, go into the shader file edit the composite.fsh and put “//” in front of the #define SSAO)
-Enchanted tools in hand are blurry
So i tried to stream and it did not work.
My CPU was giving up and i could not do anything.
So, i’m not going to stream unil i get my new CPU (hopefully)
The good part is, 5.2 will be released in about 1 hour!
have a nice day,
I wanted to let you guys know that i have a stream date and time.
The stream will be on 3th of August.
It will start on 9 PM CEST (Central European Summer Time).
I’m gonna finish up 5.2 and write some suggestions down from you guys!
Maybe the suggestions will be in the 5.2 update!
The Link to live stream is: HERE
So Yeah, See you guys there
Have a nice day,
Sorry but i have to delay the stream because of some several problems.
The stream will Start around the beginning of the next week or so.
So see you guys then!
Have a nice day,
It’s been a while since i realy did something with my shaders.
That’s because i was 1 week on vacation and now im back on schedule.
I want to anounce something.
On thursday or friday i’ll do a livestream!
This livestream is about finishing 5.2 for it’s final release.
Also in that stream you guys can leave some suggestions! They might come in to the 5.2 release or later.
So, I’ll give you a second announcement if im going to stream!
So Thanks for reading!
Have a nice day,
It’s been a while since i updated you guys on what i did for the last few weeks. So, here we go!
So, first of i’m working very hard to get 5.2 R1 ready for testing there are minor bugs in it but can possibly be fixed.
I also downloaded some in-real-life pictures so i can get some colors of the torch etc. By just copying the Red, Green and Blue amounds, i can create some pretty realistic colors.
I’ve also worked on a better and much more cleaner Cross-Process. It turned out verry nice and much more white than the previous one!
The next thing is a new and improved Sky_Gradient.
Now at the evening it’s much more yellowish and at the morning it’s more redish. It turned out very good:
Also night turned out very good:
I’ve also changed the torch color to be a lot more realistic:
I also added some cloud animations, Hq shadowfilter, Performace improvemends, and much more!
I have one little question for you guys.
Well, since i’ve changed the sky color etc. The actual MotionBlur is very buggy. Can you guys please report if it needs to be removed, when 5.2 R1 comes out?
Expect to see the new dev build around next week or so!
Thanks for reading!
I hope you have a great day,
Check it out here!: Link
-Water refract (implemented by Werrus)
-Water caustics (implemented by Werrus)
-More layers of clouds
-Blinn_Phong sun refraction
-More offsets to bloom
-Fog to water
-Ambient color to clouds
-Clouds sunposition brightness
-Color boost to sky
-A new type of specular mapping
-Skycolor adds to sunlight color
-New wave animations
-Improved Rain reflections
-Improved some variables
-Improved water waving animations
-A lot of not-used code
-Some color codes
-Some parts of the color correction
-Sun goes trough distand blocks
-Hand is no longer blury
-There are no longer weird black dots on dark objects