Some 6.1 screens

Hey guys!

Maybe i can make you guys a little bit hyped up by revealing some screens! :)

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Hope you guys like the way its looking now!

Well, thank you for reading and looking at the pics!
I hope you are as much excited as i am!

-Robobo1221

Dev Blog #4

Hey guys!

I have another dev blog! 😀

Today i am going to talk a little bit about tonemaps, Volumetric light, clouds and water shaders

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You can see that the overal colors are a lot more saturated. And the fog is a lot more dense then before.
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Also i have improved the stability and the look of volumetric light. It runs a lot more better and also look more better.

2016-05-02_16.22.53

I also did an improvement on the clouds. They look a lot more fluffier and they are more noticable.

2016-05-02_16.20.09

Also i made it so the water depth and caustics are refracting too. And it gives you a parallax water effect.

Another thing i did is optimizing the length function and removed a lot of uniforms and varyings.
It should run 30% better than 6.0

Well, this sums it up for today.

Thanks for reading,
-Robobo1221

 

Server released!

Hey guys!

The server is now officially released!
You can join with this ip:
robobo1221.net or if it does not work: minecraft.robobo1221.net:25570

It is a 24/7 economy, pve survival server!
It works for any 1.9 version!

Well cya guys there!

Server announcement!

Hey guys!

You heard it right!
The server will be up again! 😀
This time with a different IP.

The server will of course be 24/7 and will be a economy survival server!
The server is currently in alpha stage and needs a lot of tweaks, additions and improvements.

The server will be availible to join around next week or 2 weeks!

some screens of the current state of the server:

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This server is of course hosted by Paradox.network
The same host that also hosts my website!

Well, hope you guys enjoyed reading.

Have a nice day,
-Robobo1221

Feeling kinda weird IDK…

Hey guys,

around 3 weeks ago i released my 6.0 with the VL ofcourse. After that De-Delner released his preview with the VL.

So for some reason i am getting this feeling that my shader is not getting appreciated by the community,
and that everyone thinks De-Delner is the first one that released the Volumetric Light.
I dont know how i feel. It feels like, back in the day when my shader was so underated as hell. I get that same feeling now.
It feels like someone else is going away with the fame and no one appreciates my shaderpack. I dont know…

I’m just saying this since i want to keep you guys informed on what is going on atm.

I hope you understand,

-robobo1221

 

 

 

V6.0 IS FINALLY OUT!

Finally after 6 months of hard work, it finally out!

Hope you guys are as excited as i am! 😀

You can download it HERE

Here is the changelog:

*ADDED

-New Eula
-Volumetric Light (Coded with help of this article: http://www.moving-picture.com/documents/VolumetricShadowMapping.pdf )
-Dynamic Water Caustics
-Dynamic Water Refraction
-Smooth sky gradient
-convertFinalToHDR
-getExposure
-simpleReinhardToneMapping
-TonemapReinhardLum
-burghessTonemap
-tonemapBurgessLum
-robobo1221sTonemap (Is default tonemap)
-BarteropeTonemap
-simpleRobobosTonemap
-linTonemap
-Movie Border
-Chromatic abboration
-Better fog calculation
-Stained Glass Reflections
-Ice Reflections
-Stars
-2nd phong shading
-Better clouds
-Stars and clouds fully reflecting in the water
-New shadow filter
-New Bloom
-Sun Glow
-Emessive objects glow
-Fake Atmospheric Scattering
-Fake GI (Disabled by default)
-Waves comming from player (Disabled by default)
-islava funtion
-Rain SkyGradient
-Tv screen effect
-Ingame Options
-Option to disable/enable rain drops
-Option to disable/enable Dirty lens (disabled by default)
-Option to disable/enable Fog
-Option to disable/enable All Reflections
-Another land funtion that works on depth

*CHANGED

-Color correction from final to composite1
-Sunlight color
-Fog color
-Fog intensity
-The whole color pattern
-Moonlight
-Made the whole void main of composite almost out of structs to get cleaner code
-Shadows now go trough water, ice and stained glass
-Torch Color
-Sky color
-The way TruePos works
-Phong shading size
-Phong shading now has a alpha of the reflections instead of shadows
-Uncharted2Tonemap to Robobo1221sTonemap
-The way shadows work (Hardware Filtering)
-Torch rendering
-Rain reflections is only visible with a adjust resource pack
-Rain drops strength
-Fog disappears under cover

*REMOVED

-DoF By default (it was to much of a performace hit and it was very buggy)
-Motion Blur By default (it was to much of a performace hit)
-Old Clouds

*KNOW ISSUES

-Lens Flare is bugged on some amd cards
-Color bleeding from Volumetric Light
-Water on 1.7.10 is bugged for some Nvidia Cards

V6.0 Release Date

Hey guys!

How is everyone doing?
Well, im doing very good since i am so excited about the release date of 6.0!

After almost 6 months of hard work, it’s finally time to release V6.0.
It WILL include Volumetric Light and all the other features i spoke about.
There are even more features that came in this update. But you will see the once the changelog is out.

So, it will also contain my own EULA since the shaders are totally mine now :)

Here are already some screens of 6.0 to make you guys more hyped and stuff 😀

 

Okay, so lets talk about the release date!

The officially release date of Robobo1221’s Shaders Version 6.0 is…………………………………
Saturday 12th of march 2016

I hope you are very excited as i am!
Since it’s bin so long since 5.4 came out.

Well, Thanks for reading!

-Robobo1221

Trello

Hey guys!

I just have a litting thing for you.
So, i decided to start a trello 😀
Here you can see what i am working on and what i am done with etc.

So if you want, you should check it out! : )

LINK TO TRELLO: LINK

PS, If you find any bugs in the shaders, please report in there or comment it on my shader post.

Dev Blog #3

Hey Guys!

It’s time for a new dev blog. Finally :)
After almost 3 months of waiting i’m finally more active on the page again.

Before we start the blog, I wanted to say that i’m the owner now of my shaderpack.
It’s because, I am based off Chocapic13’s shaders and i have added and modified so much that i am the owner now of my pack.
This means that I can have my own agreement for my shaderpack.
The agreement will most likely be adjusted when the next update (6.0) comes out.

Well, lets begin with the dev blog.
I will talk about the new features i have been working on the last few months.
The features that are being spoken of are the main features.

Feature #1.
Volumetric Lightning

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This is a completely new feature. me, the pleople from the continuum shader and Kilian (Life nexus shader) have been worked on for a long time now.
we are very proud of what we did and it will most likely be in the next update (6.0).

Feature #2
The new and improved sky scattering effect.

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This effect is based off the old one. But, this one is fully functional through the whole day.
It’s no longer fading away when it’s between day and night. So that means you no longer have the default minecraft sky.

Feature #3
Out of screen cloud and star rendering.

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This feature mainly makes that water and reflections a lot more nicer. It basicly renders the new Clouds in the water without even looking at it.
Same as the new Stars and the sky. Making the reflection border not visible anymore.

So, the 3 main features that are in the next update.
I tested it and compared it to the last update. This update takes around 3 FPS so that is pretty good considering the amount of features.
I am realy excited about the new update and i hope you guys are excited too.

There are also some other features such as:
– ripple effects in the water from player position;
– Smooth bloom;
– Hardware rendered shadows;
– Some other neat effects;
And much more.

The update will most likely come out in several weeks.

So, thanks for reading, and have a wonderful day!

  • Robobo1221