7.1 is OUT! And availible for download!

Find the download here: LINK

Changelog:

*ADDED
-Volumetric clouds
-Cirrus clouds
-Global Illumination
-Nether shader support
-End shader support
-Dynamic weather (Off by default)
-Galaxy shader (Off by default)
-DOF
-Lens flare
-Dirty lens
-And a bunch more!

*CHANGED
-Tweaked the whole lighting system
-Atmospheric scattering
-Water looks way better now
-All bunch of colors including: Sunlight, Moonlight, Ambient light and torch light
-Tonemap
-And a bunch of other stuff to make the pack look the best it can be

2017-08-25_20.34.38

2017-08-25_20.37.04

2017-08-25_20.34.24

2017-08-25_20.33.50

2017-08-25_20.33.08

2017-08-25_20.16.47

2017-08-25_20.05.43

2017-08-25_20.04.55

Update: Development process

Hey guys!

So I have some updates for you all.
Today we are talking about the Development process. Unfortunately, I’ve been buisy with other things lately like other projects, school, etc.
The developent of v7.1 is still in progress but will take longer due to that.

I’m very sorry but I have to set priorities. The pack itself is not my main priority right now. But when I’m done with my projects, it will.
This is also the reason that I have not posted something in a while now.

So, I just wanted to clear that out.
Thanks for understanding,

-Robobo1221

New discord server for better interaction between ShaderDevs and Community

Hey guys!

So, most of you guys know that shaders can have bugs. And most of the time you need to report them through the comments. Well, I think we can do it simpler.

BokuNoNico has come to an idea, that we use discord to get most of the bugs out of the way. Also in the discord server, you can ask other stuff you’d like to ask us. You can also talk with us over voice etc etc.

Here you can find the server: LINK

I see you all there!

-Robobo1221

Robobo1221’s Shaders 7.0?

Hey guys.

Long time no seen eh? Well, thats because of two reasons.
1: School stuffs
2: Working on 7.0 😀

So, maybe some of you guys know, V7.0 is going to be COMPLETELY from scratch. Its not a update of 6.1. No, it’s completely build from nothing.
Almost every single features isnt derrived from 6.1, and will most likely run smoother than ever.

Here are some pics:

View post on imgur.com

I realy hope you love the way it looks now! I still have to implement some features like Dynamic Handlight, Rain puddles and Rain drops. But it’s realy nice right now!.

Well, untill next time!

-Robobo1221

V6.1 is here!

Hey guys!

V6.1 is here!

WARNING
THIS VERSION IS NOT COMPATIBLE WITH 1.8 OR LOWER OPTIFINES. THIS IS BECAUSE IT USES SOME NEW FEATURES FROM THE LATEST OPTIFINE. IF YOU WANT A 1.7.10 VERSION, I WILL SEE HOW MANY PEOPLE WANT IT.

Dowload here: link

Here is the changelog:

*ADDED
-Foreward Rendering
-Stained Glass refraction
-Stained glass normals
-Includes for water shaders and color range
-New bloom
-Volumetric Clouds WIP NOT DONE
-New Clouds
-Pre Calculated land normals
-Gamma Correct to Volumetric Light
-Dof is back! (disabled by default)
-SubSurfaceScattering to water

*CHANGED
-Saturation
-TorchLight
-Sunlight
-FogColor

*REMOVED
-Sunlight Scattering
-Blinn Phong

Thanks for reading!

Dev Blog #5

Hey guys!

There is a new dev blog! 😀
This time its a video.

Take a look:

Hope you like the video!
Subscribe if you maybe want some more dev blogs like these! :)

Cya!

6.1 is almost ready for release!

Hey guys!

I wanted to let you guys know im not dead.
But what i did the last couple of weeks is finishing up 6.1! 😀

So, today i made one of my best features i’ve ever made! It’s Volumetric Clouds.
These aren’t from seus or continuum. These one are derrived from my Volumetric Light.

Here are some screens:
2016-06-22_15.02.05

2016-06-22_15.16.58

They are not done tho, but they are pretty cool so far!

The other things i did for the shader is, foreward rendering, infinite shadow distance and fps fixes!

So i hope you guys are as excited as i am! 😀

Well, i see you soon!